Iranian Company Builds Smart Amusement Park

“The games used in this amusement park are completely interactive. You will not see the conventional games that you see in other amusement parks in this amusement park. In this amusement park, sciences like artificial intelligence, mechanics, and electronics have been used alongside modern technologies,” said Safari, a senior business expert of the knowledge-based company.
Noting that in the amusement park, the games are a combination of the digital and physical worlds, he said, “For instance, in many amusement parks, there is a rock climbing game that is played in different forms and physically. But in this amusement park, the rock climbing is in a way that in addition to the physical aspect, the virtual aspects of the game have also been considered.”
“Many companies are operating in the field of toys in Iran but our robotic amusement parks and smart games have no domestic rivals, and it can be said that no similar model exists even in the Middle East,” Safari said.
In a relevant development last year, Iranian specialists at a knowledge-based company had also succeeded in designing and producing 2D and 3D adventure graphic games by using Unity and Blockchain technologies.
2D and 3D graphic games produced in the knowledge-based JAPCO company are mainly designed with the theme of entertainment and education and have the essence of adventure and competition.
Game engines like Unity and Unreal Engine can accurately implement the laws of physics in a video game.
“The game industry in Iran is a growing and promising industry. This industry has countless fans in Iran, and at present 64% of the Iranian population are members of the video game community. Considering that this group is mostly under 35 years of age, there is a lot of potential for the growth of this industry, specially for young people,” said Nasser Mahmoudi, the managing-director of the knowledge-based company.
“Among the other applications of gamification is its use in e-learning, e-exam and competition among the learners, which is very useful in the field of education,” he added.
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